Tag: game-design
All the articles with the tag "game-design".
Carried by Its Giants
reviewSenua's Saga: Hellblade II is as well made as the first game, and its giants are excellent, though the ending hits less hard.

Nobody Explains the Bathtub
reviewAtomfall has no quest markers and an inventory too small for the zone. I came away thinking both are why it works.

Told Without Telling
reviewKeeper tells its story the way Inside and the Souls games do, with the history in the world rather than in dialogue—and none of the adrenaline.
